Mixed Reality Lab Wiki
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About the Conference

The 7th edition of the International Conference on Advances in Computer Entertainment Technology (ACE) was celebrated in Taipei in Novemeber 2010. This is the premiere forum that attracts people across a wide range of interests and disciplines from, but not limited to, arts, sociology, anthropology, psychology, marketing, computer science and design. The goal of ACE 2010 is to bring together researchers and practitioners from industry and academia to present and discuss their work in an inspiring and challenging arena.

Date & Venue

The ACE conference opened on the 17th of November, 2010 and - closed on the 19th of November, 2010. It was held at the Taipei World Trade Center, Nangang Exhibition Hall, #1, Jingmao 2nd Road, Nangang District, Taipei City 11568, Taiwan.



Personal Report

Most of my time was spent preparing and showing the demos and only in the last day I got the opportunity to see some of the talks. Two of the demos ambikraft and Emmeleia where set up and were working on the first day, but we had some problems with the liquid interfaces. For the liquid interfaces project we could show the system working on the demo time but it was only partially working. The system had some problems while being transported and we had to solve them in the spot. The second day we solved the problems and managed for the system to fully work. Even with these problems we managed to win the golden award for liquid interfaces.

After being showing the demo of our project on the last day I attended the remaining sessions. From the presentations of the day there were two interesting projects. First a project to generate music for DJs and second a project about skateboarding combined with video games. The conference ended with an interesting talk by Randy Pagulayan from Microsoft Game Studios. During his talk he talked about user research in the video game industry and defended the need for the discipline to grow in rigor and quality not to harm the innovation of game creators.




Awards

Best Paper

Gold Award Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display

Silver Award RoboJockey: Real-time, Simultaneous, and Continuous Creation of Robot Actions for Everyone Silver Award ImpAct: Immersive Haptic Stylus to Enable Direct Touch and Manipulation for Surface Computing


Creative Showcase Golden Award Liquid Interfaces-A Malleable, Transient, Direct-Touch interface Silver Award VirtualPhilharmony: A Conducting System Focused on A Sensation of Conducting A Real Orchesta Silver Award A Software System for Creating and Developing Mobile Augmented Reality Applications


Game Competition Golden Award The Real Experienceof Kart Racer-A LEGO NXT Example

Silver Award A Novel Collaborated, Motion-Sensitive Video Game

Bronze Award Cubic Galaxy---Design and Development of A Strategic Game Merit Award Came Framework Development and Game Implementation on Android

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